Titel
Minimale Neuberechnung Abhängigkeits-Graph basierter Regeln zur prozeduralen Welten-Generation.
Lazy recomputation of dependency graph based rules for procedural world generation.
Anmeldung
Antrag_Zulassung_deu_engl-0.pdf
Anfrage BA Zweitprüfer
- Udo Frese
- Nico Hochgeschwender
- Reiner Malerka
Notes
BA Thesis Diagramms.excalidraw
BA Ideen
BA Model Synthesis Pipeline
BA Depth Tree Planung.excalidraw
CGS Voxel Render → CGS Voxel Render.excalidraw
CGS WFC.excalidraw
Node WFC.excalidraw
BA Fence.excalidraw
BA kreisfreier Graph.excalidraw
BA Position Volume.excalidraw
BA Thema erklären.excalidraw
BA Sub levels
Presentationen
BA Kolloquium V1
BA Kolloquium V2
BA Kolloquium V3
BA Kolloquium V4
Research
https://pcgworkshop.com/database.php?utm_source=chatgpt.com
https://cg.ivd.kit.edu/downloads/IntModelingSDF.pdf
https://www.mgaillard.fr/content/publications/pdfs/Krs20TVCG.pdf
Paul Merrell
Home - Paul Merrell
Link to original
ProcModelUsingGraphGram-0.pdf
Real-Time_Procedural_Generation_with_GPU_Work_Graphs-GPUOpen_preprint.pdf
WFC
Generating Worlds With Wave Function Collapse - PROCJAM Tutorials
⇒ WFC tutorial
Hierarchical Semantic Wave Function Collapse
https://dl.acm.org/doi/epdf/10.1145/3582437.3587209
Infinite Modifying in Blocks (WFC)
Infinite Modifying in Blocks – BorisTheBrave.Com
⇒ Lazy loading WFC
- Generate Blocks / Chunks with Gap between them
- Stitch the gaps by Evaluating them
→ Negative - more work than normal WFC
- Chunkiness of output, because of blocks.
KI Ansätze:
Evolving Mario Levels:
https://arxiv.org/pdf/1805.00728
Terrain Diffusion:
https://arxiv.org/pdf/2512.08309
Code Projecte ähnlich zu meiner Arbeit
https://sceelix.com/
https://www.cgchannel.com/2023/07/infinigen-a-free-generator-for-procedural-3d-environments/
Rust container cheat sheet - Google Präsentationen
Stuff zu Voxeln
John Lin
https://www.researchgate.net/figure/Overview-of-the-editing-process-Left-Original-voxel-data-and-the-corresponding-DAG-We_fig2_342903661
Andere Arbeiten
thesis-0.pdf
Bachelor_Thesis_hanfangma-0.pdf